After the Opera event, the Side Entrance to the Broken Stair section can now be opened. The Side Entrance can be located by going up a small tower outside Karazhan. From the main entrance, cross the small river to the right, then continue to the abandoned small tower that you’ll see. Climb up a series of stairs, then cross a narrow bridge at the top and you’ll reach the Side Entrance gate. You can choose to continuously clear the balconies of the Opera House for gold from Ghostly Philanthropists, or you can go back out of Karazhan and go to the side entrance immediately to skip the Ghostly Philanthropist mobs. The balcony outside of this section is where Nightbane can be summoned, or the quest of reading Medivh’s Journal can be done.
Trash mob information
Ghostly Haunt - Undead spirit that hit hard. Also has Ethereal Curse, which decreases hit by 15%, and stacks. Can also Shadow Shock, that deals an instant shadow damage at around 4000. They come in single pulls, but they can be crowd controlled (shackle, trap) if ever you accidentally pull another.
Trapped Soul - Undead spirit that also hits hard. Has the Cone of Cold ability, and also can buff himself with Elemental Armor which increases all resistances by 200. They also come in single pulls, but they cannot be crowd controlled.
From the Side Entrance door, you’ll encounter single pulls of 2 types of undead wraiths until you reach the top. They generally hit hard, so get ready to do some overheals on the tank. This section of Karazhan is just a series of stairs going up and eventually leading to the Menagerie section.
The Menagerie
This is a very little section after reaching the top of the Broken Stair. At the large hallway is where Curator can be found patrolling.
Trash mob information
Arcane Watchman - Mechanical giants that come in pairs. They generally hit hard, and can also do a Crystal Strike attack which deals around 3000 instant arcane damage to the tank. Can also cast Overload on a random person on the raid. This debuff causes the person to explode several times like an Arcane Explosion, dealing arcane damage to anyone near the person with Overload. The arcane explosion damage is initially 200, then doubling every explosion until the person explodes with 3200 arcane damage. The debuff is not dispellable, so it is imperative to have the person move away from the raid if he gets Overloaded, but still in range from healers.
Arcane Anomaly - Arcane elemental that comes with several Syphoners. This mob has a non-dispellable mana shield, which absorbs 100% of all damage but instead drains its mana. Can also blink and do an Arcane Volley right after, which deals around 2000 arcane damage. When it dies, it does a tranquility-like effect which restores 175 mana per second for 20 seconds to anyone on the Loose Mana effect range.
Syphoner - Arcane eels with drain mana. They don’t hit very hard, and they can also be crowd controlled with most crowd control abilities.
**These mobs respawn after 45 minutes. Linked to Curator, so killing it will stop the respawns.
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After the Opera event, the Side Entrance to the Broken Stair section can now be opened. The Side Entrance can be located by going up a small tower outside Karazhan. From the main entrance, cross the small river to the right, then continue to the abandoned small tower that you’ll see. Climb up a series of stairs, then cross a narrow bridge at the top and you’ll reach the Side Entrance gate. You can choose to continuously clear the balconies of the Opera House for gold from Ghostly Philanthropists, or you can go back out of Karazhan and go to the side entrance immediately to skip the Ghostly Philanthropist mobs. The balcony outside of this section is where Nightbane can be summoned, or the quest of reading Medivh’s Journal can be done.
Trash mob information
Ghostly Haunt - Undead spirit that hit hard. Also has Ethereal Curse, which decreases hit by 15%, and stacks. Can also Shadow Shock, that deals an instant shadow damage at around 4000. They come in single pulls, but they can be crowd controlled (shackle, trap) if ever you accidentally pull another.
Trapped Soul - Undead spirit that also hits hard. Has the Cone of Cold ability, and also can buff himself with Elemental Armor which increases all resistances by 200. They also come in single pulls, but they cannot be crowd controlled.
From the Side Entrance door, you’ll encounter single pulls of 2 types of undead wraiths until you reach the top. They generally hit hard, so get ready to do some overheals on the tank. This section of Karazhan is just a series of stairs going up and eventually leading to the Menagerie section.
The Menagerie
This is a very little section after reaching the top of the Broken Stair. At the large hallway is where Curator can be found patrolling.
Trash mob information
Arcane Watchman - Mechanical giants that come in pairs. They generally hit hard, and can also do a Crystal Strike attack which deals around 3000 instant arcane damage to the tank. Can also cast Overload on a random person on the raid. This debuff causes the person to explode several times like an Arcane Explosion, dealing arcane damage to anyone near the person with Overload. The arcane explosion damage is initially 200, then doubling every explosion until the person explodes with 3200 arcane damage. The debuff is not dispellable, so it is imperative to have the person move away from the raid if he gets Overloaded, but still in range from healers.
Arcane Anomaly - Arcane elemental that comes with several Syphoners. This mob has a non-dispellable mana shield, which absorbs 100% of all damage but instead drains its mana. Can also blink and do an Arcane Volley right after, which deals around 2000 arcane damage. When it dies, it does a tranquility-like effect which restores 175 mana per second for 20 seconds to anyone on the Loose Mana effect range.
Syphoner - Arcane eels with drain mana. They don’t hit very hard, and they can also be crowd controlled with most crowd control abilities.
**These mobs respawn after 45 minutes. Linked to Curator, so killing it will stop the respawns.
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The raid will be creeping through the Suppression Room along the right side wall. The raid stops at the 2nd to the last cubbyhole (well short of where the Broodlord is standing), since he has a very large aggro range. The raid continues to clear the remaining Death Talon Hatchers and Blackwing Taskmasters, while still AoEing down the whelps. Once the last set of dragons and humanoids are cleared, the raid buffs up and prepares. Tanks should be getting back to their full tanking gear, and melee DPS should have medium fire resistance for the Blast Wave ability. A rogue should be assigned to full-time disarming the suppression device near the raid. That rogue won’t be DPSing, but only be monitoring that suppression device, and disarms it every time it comes up and activates. There will normally be around 5 tanks (or less, if the raid can handle it) for this boss, all fighting for aggro. Once the rogue has disarmed the last trap, main tank moves in and engages Broodlord, while the rest of the raid moves in to their respective positions. The Main Tank goes to his respective corner of the gate keeping his back facing the wall to prevent the knockback from pulling any additional whelps from the rest of the Suppression Room, while the offtanks goes to the other side of the gate. All tanks continue to fight for aggro, as the DPS begins going full force. At each knockback, the top of the aggro list will change, so the next tank on the aggro needs to be ready to move to the main tank position such that the knockback will not throw him into the Suppression Room. DPS should watch their aggro, and clear / drop their aggro with their aggro-reducing / clearing skills every time those skills are up (Feign Death, Feint, etc). Healers keep the tanks up, especially the current tank, as he can die on a Mortal Strike crit from Broodlord. Each tank should be assigned a priest, for them to shield once a mortal strike happens, as well as keeping that tank topped off all the time. Other healers focus on healing the current tank, and keep him topped off all the time. Also healers should be on alert whenever current tank changes due to Broodlord’s knockback, which drops aggro. Druids maintain healing-over-time spells all the time on the current tank. When a mage or a warlock gets high on the aggro, he should get ready to go to the main tank’s position, so that Broodlord will not go to the rest of the raid and cleave them, if ever that person manages to pull aggro. If whelps get pulled, just AoE these down quick, then resume DPS on Broodlord once they’re killed. Just keep the tanks topped off, manage aggro, and DPS Broodlord down carefully. Watch the current tank and keep him up, shield him when he gets Mortal Striked. Kill him, and the whole Suppression Room stops respawning.
Once he’s dead and you’re done looting, you may now clear back to the suppression room, since you’ll need the room for the next trash mobs.
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